This is the Bestiary or a list of all the creatures from that I have encountered over the years. I have divided the list into two sections. The first, Creatures, holds a list of all the creatures that I have randomly encountered. The second, Bosses, holds a list of all the special creatures that have been more than simple problems. If you don’t understand what any of this is, you can find some basic answers here.
Each entry has a name, defeat or disable condition, experience, weakness, abilities, items dropped and description. The name is often unique to the creature or problem, but sometimes the name is simply a type of creature. The defeat or disable condition is what it takes for the creature to be vanquished. Sometimes defeat is not possible and it can only be disabled. Other times evasion is the only option. Experience can be gained or lost in an encounter with a problem. With each encounter the experience can vary a little or a lot. Sometimes no experience is gained at all, especially if the problem or creature has been encountered before. Sometimes the creatures will have a weakness that makes defeating them much easier. These weaknesses can also vary. Each creature or problem will also have its own set of abilities which can often make the encounter difficult to handle. A defeated or disabled problem will sometimes leave something behind. It will not always be a tangible item, such things are often a surprise. Lastly, there will be a short description of the creature.
What sets boss battles apart from common problems is their nature to have stronger abilities, often no weaknesses, and difficult defeat conditions. Yet, the rewards from these battles are often worth it.
Keep checking back for updates!
Creatures
NAME: Trolls
DEFEAT/DISABLE: Banishment
EXPERIENCE: Temporary ego boost
WEAKNESS: Silence
ABILITIES: Flame, Curse, Spam, Advertise
ITEMS DROPPED: Nothing
DESCRIPTION: Often found in online chat rooms and forums, these creatures guard their territory fiercely, filling it will rage and annoyance. At least until a white knight–er moderator or administrator comes along to banish them. Trolls will always be lurking under bridges or ‘any place where two places link.’ Virtual travelers beware!
NAME: Baby Trolls
DEFEAT/DISABLE: Wit and sometimes Banishment
EXPERIENCE: Giddiness or Brain Hurt
WEAKNESS: Silence, Bait
ABILITIES: Insult, Spam
ITEMS DROPPED: Nothing
DESCRIPTION: Often found in online chat rooms and forums, much like all trolls. However, they are still learning how to defend their territory, or have not yet established one. Like their name, they are younger and much less experience than regular trolls. They are often ignored, outwitted, or banished after having been baited.
NAME: Semi Trolls
DEFEAT/DISABLE: Befriend or Wit
EXPERIENCE: A New Friend or Rival
WEAKNESS: Bait
ABILITIES: Pseudo-Flame, Pseudo-Curse, Spam
ITEMS DROPPED: Nothing
DESCRIPTION: Also found in online chat rooms and forums, these trolls are unique to the bunch for a few reasons. First, they never truly mean to troll anyone. Trolling is more of an extension of their natural wit. Their aim is to attract attention without inciting anyone, save other trolls. They could be better known as anti-trolls if it were not for their true trollish nature getting out of hand at times and making them no better than normal trolls.
NAME: Female Trolls
DEFEAT/DISABLE: Banishment
EXPERIENCE: Extreme Distaste
WEAKNESS: Silence
ABILITIES: Flirt, Spam, Advertise
ITEMS DROPPED: Nothing
DESCRIPTION: Female trolls are rare and share many qualities with other trolls. The most noticeable difference is they tend to flirt lavishly rather than flame or curse (this is not always the case). The flirtation is often obvious and distasteful and no one really likes it, save other trolls–especially baby trolls. Like all trolls, it is often best to ignore them and leave it to the mods and admins to handle.
MMO Players (Part One)
NAME: Whiners
DEFEAT/DISABLE: Ignore or spend all your patience to help them.
EXPERIENCE: You can vastly increase your patience skill from helping them.
WEAKNESS: Attention
ABILITIES: Whine, Complain, and Cry
ITEMS DROPPED: Essence of Tear Drop
DESCRIPTION: Whiners are a special breed of beggar that often complains about no one thing. They have questions that ask nothing specific at all. They crave attention, but it can also be their downfall as they are not use to getting it. You can choose to ignore them, but, chances are, you won’t get a thing from doing so accept maybe some peace and quiet.
NAME: Beggars
DEFEAT/DISABLE: Ignore or give them what they want.
EXPERIENCE: You gain nothing from helping them save empty pockets.
WEAKNESS: Spare change (only temporarily stuns them).
ABILITIES: Beg, Whine, and Complain.
ITEMS DROPPED: Alms Cup
DESCRIPTION: It is not so much that there are many types of beggars, there are simply degrees. Some only know how to beg, whereas others have also learned to whine and complain. With these more advance skills, it is easier for them to get attention. It is best if you level up your ignore skill before approaching one (or let the wax build up in your ears). There are very limited ways in which to deal with them as giving them things only encourages them. If you are unfortunate enough to give in to one, you may find yourself with a new ‘friend.’ Now he or she can contact you remotely!
NAME: Leecher
DEFEAT/DISABLE: Kick from party.
EXPERIENCE: The joy of normal experience gain.
WEAKNESS: AFK
ABILITIES: AFK, Rest, Excuse, and Stall.
ITEMS DROPPED: Scroll of Experience Rate Normalcy
DESCRIPTION: Leechers are party members that do absolutely nothing. Well, they do watch you work hard, beating enemies senseless. Thus, they leech a percentage of your experience, your hard work. They will do anything to stay in your party. They will pretend to be busy, and assure you they will get back to fighting. They stall, make excuses, or say they need to rest. Often, they will be afk–that’s your chance to strike and kick their sorry rears out of your party.
NAME: Ksers (Kill Stealers)
DEFEAT/DISABLE: Pre-empt or get even (become a kser yourself).
EXPERIENCE: Competitive spirit.
WEAKNESS: A taste of their own medicine.
ABILITIES: KS and Complain
ITEMS DROPPED: Consolation Prize (because you’re now a kser too).
DESCRIPTION: Ksers are the bane to basic combat. They come in claiming your spot as their territory and they proceeded to take your kills as there is only enough room for one to hunt there. Leaving is not an option (at least for me). Therefore, you can either finish the kill before they catch up, or begin taking out their marked creatures. Either way, you will end up enriching your competitive spirit. Just be warned if you choose the latter path. You will become a kser yourself. The road is filled with its own dilemmas. Choose wisely (or be a chicken and give them your awesome hunting spot).
NAME: Looter
DEFEAT/DISABLE: Fast reflexes or auto pickup.
EXPERIENCE: A possible agility or dexterity increase.
WEAKNESS: Lack of treasure.
ABILITIES: 5 Finger Discount
ITEMS DROPPED: None
DESCRIPTION: Looters are more bold versions of their kleptomaniac scavenger counterparts. Rather than going after abandoned loot, they target more resent drops instead, hoping for something good. They become stalkers and don’t give up even when it’s apparent that you pick up your stuff long before it becomes available to anyone. They still pathetically try to pick up stuff they cannot (beware of mistaking bots for simple looters!). Sadly, there is little that can be gained from these sorry creatures, and even less that can be done about them.
NAME: Agroers
DEFEAT/DISABLE: Their own demise.
EXPERIENCE: A good laugh with a small chance of party defeat.
WEAKNESS: Pretty Monsters.
ABILITIES: Mass Lure
ITEMS DROPPED: Essence of False Bravery
DESCRIPTION: Agroers should be labeled and ostracized–for their own safety of course. They have absolutely no sense of self preservation and often lead unsuspecting parties to their doom. They are also known as agro retards (often warriors) that run about agroing everything in their path. Then, the agroer usually brings this wave of monsters right back at the party, thinking you will save them. This is where you do absolutely nothing. Set back, get out some popcorn, and enjoy. Warning: When going into a dangerous situation with a party, make sure that everyone is ready or you may be mistaken for an agroer.
NAME: Farmer
DEFEAT/DISABLE: Gaming update.
EXPERIENCE: You notice the prices going up.
WEAKNESS: Game balancing.
ABILITIES: Farm, Farm, and More Farm with a side of Botting.
ITEMS DROPPED: None.
DESCRIPTION: Farmers are creatures that affect your gaming experience indirectly. They often take advantage of glitches or good drop rate, ever in search of easy gold, items, and experience. These people are usually the first to exploit and glitch. If you have ever played an online game you know this is a very bad idea. It is often hard to tell who is a farmer, and who is not. Ultimately, it is up to the developer to take care of this type of creature. In this sort of situation, nobody wins. When the game is ‘balanced’ to prevent farming, it becomes harder for legit players to get certain things.
NAME: Griefers
DEFEAT/DISABLE: Ignore
EXPERIENCE: The urge to put them out of their misery.
WEAKNESS: A good PvP system.
ABILITIES: Grief, Whine, and Complain
ITEMS DROPPED: None.
DESCRIPTION: Griefers are a type of pker. This type specializes in–you guessed it!–griefing. This often happens after a defeat at the hands of a fellow pker. Rather than directly blaming the one who killed them (which sometimes they do), they blame the system or various game features instead. They will use anything as an excuse in order to hide the truth. Griefers often have no one but themselves to blame for their utter lack of mad skills.
NAME: Campers
DEFEAT/DISABLE: Relocate or bring friends.
EXPERIENCE: Revenge is so very, very sweet.
WEAKNESS: Lack of fresh meat.
ABILITIES: Camp, Bully and One Shot; One Kill.
ITEMS DROPPED: Essence of Self-Esteem Boost
DESCRIPTION: Campers are another kind of pker. They often lay in wait in various low level hunting grounds waiting for the ideal target that they can take out in one kill. Campers will hardly ever be anywhere near the level of the person they target. The good news is that they are easy enough to avoid by moving to another hunting ground. If one is attacking you, it’s easy enough to run away as a camper will seldom follow. Feel free to come back with some friends and exact your revenge–or prevent future attacks.
MMO Players (Part Two)
NAME: Newbies
DEFEAT/DISABLE: There are too many of them!
EXPERIENCE: Tolerance to the nth degree (if you’re lucky).
WEAKNESS: The ability to give up easily at any point during newbiedom.
ABILITIES: Question, Random Party Invite, Random Friend Request, and Avatar Hop.
ITEMS DROPPED: <Insert worthless item here>.
DESCRIPTION: Newbies on their own are seldom evil; it is in great numbers that they can do you relative harm. Furthermore, there is little you can do about their numbers. Most take a page out of the book of tolerance. Even then, patience tends to fail. After countless silly questions, random party invites and friend requests, who would not be sunk? Avatar Hop is the best skill they have, allowing thing to make new character after new character without ever leaving newbiedom.
NAME: Noobs
DEFEAT/DISABLE: Find the loop hole in their reasoning.
EXPERIENCE: You will often feel like you are special after dealing with one of these.
WEAKNESS: Circular logic.
ABILITIES: Brag, Proclaim, and False Reasoning.
ITEMS DROPPED: Parchment of Self Proclaiming
DESCRIPTION: Noobs set themselves apart from their genuine newbie counterparts. They often proclaim that they are not newbies at all, bragging that they know everything there is to know about the game. Noobs will go on about this or that managing to say very little of anything. If they do manage to, it is usually untrue. There is one way to stop them in their tracks. Simply say, “Prove it,” and watch them tear their previous statements apart with circular logic (this is actually quite unnecessary as the majority of the statements they make are outrageous).
NAME: Gumuz
DEFEAT/DISABLE: Veto.
EXPERIENCE: Carpal tunnel from fast typing (or red in the face from shouting if you have voice chat).
WEAKNESS: Blatant stupidity.
ABILITIES: Facade, Mislead, and Misdirect
ITEMS DROPPED: Honorary Bush Medal
DESCRIPTION: Even though gumuz can easily lead you into a situation similar to what an agroer can do, they are so much worse. Gumuz are only ever leaders of parties, guilds, ect; therefore, they can get you into even more trouble. Their facade will lead you to believe that they are competent leaders right up until the moment trouble strikes from misleading commands or misdirection in the field. Be prepared for failed mission* after failed mission if your gumuz is tolerated (this has happened to me). The only sure way to deal with them and their very bad leadership ability is to vote them out immediately.
*can be replaced with quest, scenario, dungeon, ect.
NAME: Leetists (1337ests)
DEFEAT/DISABLE: Do not feed the ego.
EXPERIENCE: A mix of entertainment and irritation.
WEAKNESS: Lack of people to impress.
ABILITIES: Extreme <insert activity here>, To the Limit! and Ego Blast.
ITEMS DROPPED: Gold Earnings
DESCRIPTION: Leetists constantly push the boundaries of the game and will typically outrank you in every way. They are the ones with all the flashy gear, the ‘cool’ names, and other fancy stuff. Sure, it’s great to watch them pull amazing stunts like run to Droknar’s Forge (it’s like running a gauntlet a mile long) or take on 20 enemies at once. You might be saying to yourself at this point, “Well what’s wrong with that?” It’s their ego, and they get paid for it. How do you think they got all that flashy gear? These people pride themselves on being the best at what they do, and will even throw in a freebee to prove that they can do it from time to time. Having them power level you or run you to places that are hard to get to for a small fee may seem reasonable, but it feels like cheating to hardcore gamers like me.
NAME: Cyberers
DEFEAT/DISABLE: Block or mute.
EXPERIENCE: Visions of pink bunnies and bouncy things dancing in your head.
WEAKNESS: Anything revealing or anything in a skirt.
ABILITIES: Cyber.
ITEMS DROPPED: None.
DESCRIPTION: Cyberers do show up from time to time in highly populated areas. It may be that they go for the nudist mosh pits made of dancers and air guitar musicians or the nudist botters roaming the landscape. Either way, they are attracted to showing epidermis like sharks are attracted to surfers. Consequently, eventually you are going to get bit. Their calls range from, “Any1 here a girl?” to strait up, “Do you wanna cyber?” More often then not though, they are content to join the nymphomaniacs at the local mosh pit and, thus, out of your hair.
NAME: Rpers (Role-players)
DEFEAT/DISABLE: If you can’t beat ‘em, join ‘em.
EXPERIENCE: Geek senses tingling; you might find the geek inside of you (or lose all interest in gaming).
WEAKNESS: OOC conversation.
ABILITIES: Role-play, Dice, and God mode.
ITEMS DROPPED: Character Sheet
DESCRIPTION: …
